After years of speculation, rumors, and teases, Capcom confirmed the inevitable: a new generation of Street Fighter is coming.
The Japanese game studio concluded a week-long countdown with a Monday-morning unveil of Street Fighter 6. The 30-second teaser video focuses squarely on two lead characters: the classic dragon-punching Ryu, and the series' newest character Luke (introduced as DLC in Street Fighter V). After the camera lingers over shifting fingers, wiggling toes, and bouncing muscles, it zooms out to show the rivals stare each other down and rev up attacks, each accentuated by brief paint-splash effects.
While this trailer clearly doesn't include "final" gameplay (or, really, any game-like combat), the brief footage zooms in on elements like fingernails, hair, and clothing, as if to suggest that we're seeing the game's planned level of real-time detail (as opposed to a pre-rendered cinema sequence). Capcom has yet to confirm what 3D engine this game will run on, but from first glance, the trailer's hair animations and reflective skin resemble characters seen in RE Engine games like Resident Evil 7 and Resident Evil Village.
The trailer concludes with a brand-new Street Fighter 6 logo, which sees the letters "SF" surrounded by an MMA-styled hexagon. Could this mean the game will emulate the grappling-heavy mechanics of popular productions like UFC? Or did Capcom simply pick a six-sided shape in honor of the game's number?
Either way, Capcom ends the trailer by suggesting fans won't see more SF6 news until "this summer," which probably means the game's development period is still quite early. Capcom wasn't ready to announce target platforms, despite the two characters looking far more detailed and realistic than any other Capcom fighting game.
How-much-metal madness?
Speaking of this summer: Capcom Fighting Collection was announced during the same video event with a release date of June 24. This ten-game collection revolves around the developer's biggest cult-favorite 2D fighting games from the late '90s, along with Capcom's final arcade version of Street Fighter II—all presented in their original, chunky pixels, as opposed to being remastered or redrawn. The collection will launch on Steam and all three major console families.
While the fighting-game contingent at Ars Technica is happy to see Capcom's complete Darkstalkers/Night Hunters series in this collection, we're even happier to see every game in the set will include rollback netcode. Capcom hasn't released a proper, functional rollback system in a fighting game since 2011's Street Fighter III: Online Edition, so we hope this collection's embrace of rollback bodes well for SF6 —whose netcode specifics have not yet been announced. (Capcom, while you're at it: how about a rollback patch for 2018's Street Fighter 30th Anniversary Collection?)The $39.99 collection will include the following games, each boosted with training modes, save states, and an "encyclopedia" of developer notes and art:
- Darkstalkers
- Night Warriors: Darkstalkers' Revenge
- Vampire Savior: The Lord of Vampire
- Vampire Hunter 2: Darkstalkers' Revenge
- Vampire Savior 2: The Lord of Vampire
- Red Earth
- Cyberbots; Fullmetal Madness
- Super Puzzle Fighter II Turbo
- Hyper Street Fighter II: The Anniversary Edition
- Super Gem Fighter Minimix
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